Wednesday, February 26, 2025

Introducing Warhiver 40,000!

Hey kids! Love Warhammer 40k, but wanna play a game that's actually--y'know--fun???

;)

Well, I might have just the thing for you! Introducing Warhiver 40,000...

Warhiver is an oldhammer-themed reskin of the popular board-less boardgame, Hive, by John Yianni. And if you're not familiar with Hive, it's an extremely popular area-control strategy game very much like chess, but the games are quicker and more tactical. It's tense, and your immediate reactions to your opponent's moves can be just as pivotal as your overall strategy. I suck at this game.

But it's damn fun!

One of the things that makes Hive so great is that it requires no board. The physical game consists *only* of the game tiles. Players just need a relatively flat surface to play on.

Then what's so special about "Warhiver"? Well, the original Hive game is themed very loosely around various species of...bugs. Most of which do not form hives. I mean, the "queen bee" piece is represented by a male worker bee. :P But whatever. It's fine. The bug icon on the tile is there just to tell you how that tile is supposed to behave in the game. The icon can be anything. Anything...at...all...

Just as classic chess has six different types of pieces, Hive (along with its official expansions) features eight different types of pieces that move and operate in a unique manner. It just so happens that these unit profiles line up rather nicely with a certain other tabletop game!

So as you can probably tell by now, I simply took those eight types of Hive pieces, ditched the arthropod crap, and slapped oldhammer Space Marine unit types on 'em (because, as we all know, oldhammer is besthammer!). There are no changes whatsoever to the ruleset. I'm just adding a much stronger, more flavorful theme...at least for those into 40k!

In Warhiver, players take on the role of rival Space Marine commanders. The "HQ" piece, represented by the Astartes icon, is the equivalent of Hive's queen bee or the king in chess. Terminator squads are slow and lumbering, but they can easily dominate adjacent units. Rhinos are fast, but not very versatile. Land Speeders can jump great distances over other units on the field. Librarians can teleport adjacent units (swap their positions). It goes on!

The tiles are 3D-printed in two chapter-themed ABS plastic colors, and of course are acetone-vapor treated to give them a glossy, rippled finish. And I'm especially proud of the instruction sheet (1, 2)! The grimderp is dialed up to 11, and everything is written in a very classic GW-codex kind of way. Lots of goofy Space Marine one-liners worked into the text. Check it--I even nailed the font ;)

Each Warhiver set will come with two Space Marine armies (14 tiles each, for a total of 28) and the folded instruction sheet inside a handsome drawstring bag. Perfect for travel!

As you can see from these images, I currently only have Ultramarines, Dark Angels, Imperial Fists, and Blood Angels. I was hoping to have Space Wolves and Salamanders in time for Zolocon 2025, but the plastic didn't arrive in time. Anyway, I'll have about a dozen sets of the game for Zolocon, but I'll likely offer them online on a made-to-order basis in the future (that'll allow folks to select what colors they want for full-customization).

There are about a zillion custom Hive sets available to download for free on sites like thingiverse and cults3d, so while I'll probably continue producing physical sets for folks who don't have printers, I'd like to post my 3D files (and instructions) on one of these sites eventually.

Okay, that's it for now, folks. Be in touch...and I hope to see YOU at Zolocon!

Tuesday, February 25, 2025

Infinity Armor Quazarec...Zolocon 2025!

What are we waiting for? Let's gooooooo!

Introducing the latest incarnation of the dread cosmic android, Infinity Armor Quazarec!

This version of Quazarec is limited to 10 pieces, and will be offered in person first at Zolocon 2025, and any left over will be made available online at some point after the show. Not only is this color scheme exclusive to the show, but the actual construction of this figure is quite unique...

First, some background. The original design for this toy featured the "usual" #brownnoize5point5 body with fully-removable armor, but I ran into a pretty weird predicament. Just the past year or two has seen some pretty wild advancements in 3D printing technology. Both FFF (or "FDM") and MSLA printers are vastly more commonplace, and the demand for speed, reliability, and simplicity has become the sole driving factor for the consumer market.

Last summer, I was excited to upgrade to my first of the latest generation of FFF printers running Klipper firmware (the Qidi Tech Q1 Pro). Don't worry if you don't know what any of that means. Ultimately, it amounts to a pretty revolutionary step forward in surface quality from my previous machine, the Qidi iMate-s (yes, these names are freakin' weird).

I don't have any images of the prints straight off the bed, but they look so damn good now, the acetone vapor bath (AVB) process almost seems unnecessary! Oh...oh, but when you DO go through the full process of AVBing and satin-topcoating afterwards...well...

Look at these results:

Layer lines are a joke. What the heck's a "VFA"!? I mean, the undersides where the supports attach can still look pretty rough or lumpy here and there, but those areas are well-hidden. For the most part, these parts look about as close to injection-molded as I've ever produced! Just embiggen these images. Or better yet: go back to some of my earliest Quazarec posts and look at THOSE images. Yikes! ;)

So what's the catch? Working with these modern Klipper machines and how they handle ABS plastic is...taking some getting used to. I more or less assumed things would go seamlessly when I transitioned from my iMate-s to the Q1 Pro, but I eventually started running into issues with getting the armor fit functions to work properly. Long story short, it turns out there's a bit of a trade-off for that amazing surface quality. The new paradigm for pushing plastic through these devices requires a steep learning curve in order to avoid warpage on the tricky geometry I regularly design into my toys.

And with Zolocon only months away, I didn't have much time to figure it all out. Then I realized I could work around two problems at once. Rather than go back to my old printer, which would give me perfect fit functions every time--while sacrificing that lucious new surface quality!--I could instead stick with the new machine and just simplify the design. If I printed the torso and the pelvis of the figure as solid blocks, I wouldn't have to worry about those sensitive fit functions. As a result, I'd be able to produce a respectable number of these figures in time for the show...AND at a much lower cost than the previous complicated design!

The helmet is still removable, of course, and while I'd prefer the chest and belt armor be removable too, it's a fair compromise. These new figures feel magnificent in-hand! No cheap, loose- or fragile-feeling bits. Just a solid brick of a toy. Okay, so enough preamble...let's get into the details!

Zoloworld Interchangeability is almost entirely preserved. Obviously Quazarec's chest and belt armor can no longer be removed and used on a Zoloworld body (and vice versa), but you get the classic fully-swappable limbs. One thing to keep in mind here: this version of Quazarec's hips are compatible with the LATEST Zoloworld hips. Long-time collectors (well, those who play with these things!) will know that a few years ago, the Zolo factory redesigned the hip joint to be more robust. That meant a slightly larger ball-diameter, and thus, old legs don't fit quite right on bodies using the new hips.

How do you know if you have a Zolo figure with the latest hips? Check out them balls! The latest ones are complete spheres, with no flat faces or holes going through them, as shown below:

Incidentally, the old hips actually look a lot like my 3D-printed ones in that they have a hole drilled through the center. I guess the hole was causing too much trouble for the factory POM piece...but it's necessary for my hip design because of the flexibility of ABS plastic.

And just to wrap up the conversation on Zolo-compatibility, let's briefly talk about the head. One thing that always bugged me about the old #brownnoize5point5 heads is that they fit on the bodies kinda loosely. This loose fit allows them to slip over the Zoloworld factory bodies' rigid neck peg. Ironically, that snug fit on the Zolo body always felt more solid than the fit on the 3D-printed neck peg! That ain't right. To fix that, I made the decision to add a tiny ridge on the inside of the neck-hole. You can just see it in the image below:

Unfortunately, this ridge prevents my 3D-printed heads from fitting onto Zoloworld factory torsos. I may do Zolo-compatible heads again in the future for some project, but once you feel how much of a difference that tiny feature makes on a fully 3D-printed figure, there's no comparison. The head pops on with a satisfying click, and remains firmly in place, while rotating smooth and straight on its axis.

The wrist joints are the same as before: a 5mm-diameter split-peg allows for free and smooth rotation, while allowing the hands to be swapped out for other 5mm accessories. And lastly, the waist joint also rotates as before, but now, the pelvis no longer disconnects from the torso. Having that joint be modular wasn't providing any value...and it's not like the factory Zoloworld bodies disconnect at the waist either...

Okay, now let's get to the exciting stuff!

The all-new print-in-place features on this "Infinity Armor" version of Quazarec are the gimmicks I'm most hyped about. One of the most stand-out aspects of this figure is the mighty staff he wields, the "Voice of Nar'Silhoth", whose design incorporates three interlocking concentric rings that spin independently with a flick of your finger!

And I'm sure y'all have noticed the cable connecting the staff to the front of Quazarec's armor! The cable, another print-in-place component, can be disconnected easily at both ends.

The cable can be a bit fiddly, to be honest. There's no real danger of it breaking or anything, but those tiny hinges are about as small as I can make 'em before they start jamming up. As-is, you'll still notice burrs as you articulate the cable, so you'll need to do a bit of massaging to pose it just how you like. Still, I think it came out great and is super-fun!

Everyone loves weapon storage, right? The staff has a 5mm split peg that allows the accessory to be attached to the figure's back, with or without the cable:

And finally rounding out the print-in-place features is the chainmail tabard...

That's right. Reach for it, you dirty little...

Ahem.

Lemme tell y'all something: 3D-printed chainmail at this tiny scale is a pain in the ass. But so damn worth it. Just be careful when posing the legs. If you swing them too far forward, they can clash with the mounting links near the top. And these links are delicate!

But again, worth it.

And finally...do I even have to mention it??? The GLOOOWWWWW!!

Each of these toys features a glass marble with GID flakes mounted in the center of the chest armor. There are four or five different colors for these marbles, and since they're hand-blown (not by me!), each one is unique.

And, of course, the head features hand-painted white-glow eyes. Very creepy and robotic-looking!

Okay, that about wraps it up for this one, guys. I have one more product announcement before Zolocon this weekend, so stay tuned for that. And I hope to see YOU at the show!

Monday, February 17, 2025

Mic check...1-2 1-2...

Yo, turn me up!

What's happening, people? It's ya boy, teh Jerk, back in the building after having stepped away from social media...well...right around the time COVID touched down. Wild, huh? To be honest, things were already kinda rough for me in those days. I was going through some significant upheaval in my life, as well as the depression that came along with it. And then seeing the US government's response to the pandemic made me realize Western civilization was cooked. But that's a whole other blog entirely!

I decided to go on an indefinite social media hiatus in order to focus on my physical and mental health. ...Just in time for TWO cars to die on me, my apartment to flood, and a whole buffet of neck/back issues. Welcome to the last few years of my life. :P

And yet, here we are.

Yeah, I may have felt like checking out permanently a few times here and there, but thankfully, I had three pillars to keep me from sinking into dark places for very long. First, ain't nothing like having a kid starting school to keep you anchored to reality! I am actually surprised at how genuinely grateful I feel to have my child in my life. And, of course, I can't forget the homies. My Ultraman-sized bonds of friendship have always sustained me through the toughest times. Finally, creativity. I never stopped making stuff...even if it was only for myself--things I never planned on sharing with anyone else (well, except maybe my kid!).

Eventually, I recovered from my physical ailments, got a new car, and moved into a new apartment even closer to my kid. I am constantly aware that things don't just *get better* for most people these days, so I'm extremely thankful to be where I'm at today. Don't get it twisted: we absolutely live in a fascist hellscape--and voting one way or another ain't getting us out of it. But I think at this point, I've been through all five stages of grief! It would be illogical to give in to despair...just as it would be to waste the privilege that I have. So on one hand, I've committed to learning all I can about geopolitics, independent of Western propaganda, and finally living in reality. But on the other, I'm also committing to taking my creativity seriously, as escapist and self-indulgent as that may be.

And so, I have returned to making toys for the few folks who still care, and sharing what I'm up to with the community. What's that gonna look like going forward? Who knows! But I actually do have plenty of projects in the works that could be pretty fun. Even been dabbling in writing a TTRPG..! I continue to be inspired by the artists around me--many of whom are in situations no better than my previous one--who've continued to create despite the accelerating collapse of everything. Respect.

So one thing I'm excited about is my new spot. Like many of us in the hobby, I now have a dedicated "toy room"...but maybe not exactly like what you think! See, I have precious little of my collection on display. Instead, the space is fully-optimized for 3D-printed toy production.

Chaos Bringer approved!

It may look a bit disorganized, but hey, there's a reason for that (wait for the big announcement at the end of this post!). But despite the clutter, there's actually ample room to get stuff done. First, we have the 3D-printing corner, featuring my "fleet" of Qidi Tech printers:

These machines are absolute beasts. Qidi machines are not without their annoying QC issues, but their customer service is world-class, and I've never run into an issue they weren't able to resolve within a reasonable amount of time. And now with Klipper firmware, I've become an Orcaslicer god! I know that doesn't mean squat to 99.9% of y'all, but don't worry. You'll see EXACTLY what that translates into when you see the print quality on my upcoming figures...

Anyway, right at the printer station is where I do most of the "heavy-lifting" clean-up of parts. This involves safety glasses, cut-resistant gloves, needle-nose pliers, and a lotta damn patience and effort. This is where the majority of the support material gets ripped off of the parts before moving on to the next area, my main work table:

Shown on the left above is the table where most of the fine-cleanup, gluing, painting, etc., take place. More brush- and hobby knife-work than heavier tools. At this point, the parts need to be fully-cleaned of support material and glued into subassemblies prior to acetone vapor-bathing (AVB).

And finally, there's the evacuation hood:

The hood consists of a powerful box fan sandwiched between some moving boxes to form a little wind tunnel. There's a cutout on the exhaust side for a dryer hose attached to a window guard. This sucka CRANKS. It can change out all the air in the room in about 3-4 hours. I keep the HVACs sealed up, and the bedroom door is weather-stripped to hell and back (to prevent noise, as much as fumes, from escaping the room).

The hood serves a few purposes, actually. Mainly, I run it while 3D-printing to move out the ABS fumes, but I also use it as a spray booth and for AVBing parts. Granted, when boiling acetone or spraying with rattle cans, the smell takes closer to a day to clear out...but it gets the job done.

As you can probably tell, I am super-excited about they toy room in my new apartment. Granted, my actual toy collection is still in moving boxes in the closet, but that's fine for now. Someday, they'll breathe free air. Or we'll all die in nuclear fire. ;) But for now, despite having "down-sized" to a smaller apartment, I'm now more productive than I've been in YEARS!

More to come!

Okay, okay, that's enough catching-up! Let's finally get to the big announcement: I will be at Zolocon 2025 with my usual partner-in-crime, Doomkick, and special guest, Mike Die:

As in years past, I'm extremely pumped for the event. I'll try my best to document the mayhem. I'm so bad at that! LOL

Now, as for what I'll actually be bringing, I'm keeping that a surprise for the moment. Besides, this post has gone on long enough! ;) But don't you worry--I've got some #brownnoize5point5 goodness on the way, as well as something totally unexpected for all the Warhammer 40k heads out there...

Stay tuned!

Tuesday, December 31, 2019

Introducing #brownnoize5point5

Just in time for 2020...Sanjeev, Teh Jerk, returns from the dead!

And he's bringing action figures! :D That's right folks, I'm back from a very extended toy-production/social media hiatus to share a very special project I've been working on for the past couple years. Now, some of y'all may be aware that just over 25 months ago, I somehow managed to create a Mini-Me. Noisy. Cranky. Pooping everywhere. All in all, a fine representation of the original. But in a world becoming more and more unraveled by the day, things were hard. And having moved to a different part of the country (twice), we didn't have much of a community to lean on for support. For a time, I didn't know if I'd ever return to my creative pursuits.

But against all odds, our little kaiju evolves more and more everyday towards her ultimate form. And subsequently, I find myself feeling less and less isolated from the rest of humanity. I know this is true. I can tell because the drive to design toys has never left me...in fact, the hunger has only grown in more recent months, commensurate with my mental bandwidth.

So an hour here...an hour there. I managed to steal more and more time wherever I could to devote to CAD-modeling. And now that we're living in a home with enough room to set up my equipment properly, I suddenly find myself at full productive capacity! And what I have to reveal tonight are the fruits of that off-and-on labor from the past two years.

Ladies and gentlemen, toy-widows and toy-widowers, I am very pleased to introduce #brownnoize5point5:



Now, this shouldn't come as too much of a shock to those who've been following my toy-shenanigans over the years. As much as I still love Japanese robot and monster toys, the challenge of designing the more organic shapes inherent in humanoid action figures has proven irresistible. As has the chance to design the sort of cosmic-level superheroes from my favorite comic books! At first, I started on this 5.5 journey by designing armor and accessories for Rampageo Industries and Zoloworld, but that soon expanded to arms, legs, and even heads. Yes, my own characters!

Keep in mind that just that alone--3D-printed limbs for Zoloworld bodies--requires some pretty tricky engineering. Sure, the sculptural aesthetics of the arms and legs needed to look right for a He-Man/Remco-style barbarian "fight figure". But arguably more important is the ability for these parts to interchange seamlessly with their factory-produced counterparts and for the designs to be robust enough to be repeatable every time...from any printer. As you can see from my previous posts below about my character, Quazarec, I think I pulled that off! ;)

But now, we enter the final phase of this quest: a 100% 3D-printable figure buck! Rather than cannibalizing Zoloworld figures for their torsos, we are now able to produce all the major components of these figures in-house. To complete the digital buck, I started modeling the torso and pelvis, and set two familiar goals for myself. First, I wanted the chest sculpt to be styled after the classic Remco body; itself, the inspiration for Zoloworld's human torso. I know it may seem odd not to start with the OG...after all, without He-Man, there would be no Remco 5.5 or any other knock-off lines. But to be completely honest, of all the vintage 5.5" fight figure lines--MotU or KO--I simply prefer the Remco sculpt. The second goal, of course, is to maintain complete compatibility with *both* 3D-printed and factory-produced Zoloworld limbs and heads.



Here's the problem with being a bit of a perfectionist: once I got the torso completed, I immediately started hating the arms! :P See, I actually "sculpted" the original arms to be more reminiscent of the MotU buck. Just scroll down to pics of the earlier versions of Quazarec--the arms definitely resemble He-Man more than a Remco figure. And when I put those arms onto my new torso, they just didn't look quite right. So back to the drawing board! This gave me a chance to model the arms using more advanced CAD techniques learned while designing the torso. The results are far closer to the Remco sculpt, as you can see, and they also have that charming asymmetry that's so pleasing about the original figures.



But enough about the sculpt! Let's talk about the features. Again, none of this should be too surprising for those who've been following along, but for any new folks, let's start with the hands. First off, rather than having the traditional open left palm, we have another gripping fist! Dual-wielding weapons? Oh yes, please! The grip on these hands is 5mm, so not only will the weapons we design fit just fine in these hands, but other 5mm-compatible toy lines' accessories will work too (think Transformers!). The hands have a sort of clamp design that allows a 5mm post to be snapped in from the side, as well as threaded through the hole from the top. [Oh yeah, and 5mm accessories fit great in Remco/Zoloworld figures' hands!]



Of course, the hands are pinned into the forearms, so that actually provides us with another couple points of articulation! I've always been a proponent of vintage articulation, but being able to rotate the wrists really adds a lot of character to these figures. But that's not all: the pins, themselves, are 5mm...and removable. That means you can replace these figures' hands with future accessories! A mini-gun, a Mega Man-style buster, a Glyos phase arm...endless possibilities!



Speaking of 5mm-compatibility and modular junk, I also designed the waist joint to be a 5mm connection. This, of course, allows the figures to rotate at the waist--just like the original Remco's and Zoloworld figures. But it also lets us mess around with some weird options in the future! Imagine a gorgon or a merman...with a snake or fishy lower body! Or, hell, how about a dude with a tank for a butt like the Power Lords Beast Machines? C'mon, who wouldn't want that??? :P



Okay, so we've talked about how the 3D-designed joints have been optimized for full Zoloworld compatibility and for durability/robustness when printed. Here's a look at some of that hardware:



Pretty innovative geometry...but we're not here to bow before my mechanical engineering skills! We want to see that Zoloworld compatibility in action.



Like I said: seamless.

And as I mentioned before, this buck is a complete system...meaning that the *armor* developed for the body can also be used with most Zoloworld figures. That applies to the classic shoulder pads, the more recent two-piece chest armor, and the waist/skirt armor. Behold!




Well, that's about it, folks. This #brownnoize5point5 action figure buck--minus the dummy Quazarec head featured in the pics above--will be used in a variety of upcoming projects of my own, Doc Rampageo, and maybe even some collabs with the Z. Quazarec, himself, will definitely need an upgrade to the latest parts. He could also use some buddies. Maybe an arch nemesis. Perhaps even an official toy line. Zolocon 2020 is just over a month away...and there's still plenty of time for more announcements. ;)

Hope you've enjoyed this peek into what's going on in my corner of the multiverse! Happy New Year...and let's try not to blow ourselves up in 2020!

Peace, peace

Thursday, February 22, 2018

The Return of Quazarec

[What up doe?! Been a minute, huh? ;) Well, I wanna jump right into the good stuff this time around. Here's the next installment in the escalating drama taking place on The Exciting World of Jalldoon...which also marks the second guest appearance of my cosmic character, Quazarec! After the story, we'll catch up with what's going on with Brownnoize. See ya after the story. Enjoy!]

002

Several delicate instruments on his workbench suddenly became airborne as the heavy wooden door to Toron's laboratory burst open without warning. The old slime had just installed that lock, which now lay in pieces on the floor. He sighed, then turned slowly to see an out-of-breath Slime Knight standing awkwardly in the doorway. "Lieutenant Globar. What can I do for you?", Toron fumed. "Toron...we have a...I mean, there's a...well, you better come outside!" The slimes wound their way through the halls of Hawkstorm Keep and out to the courtyard where there seemed to be a commotion. As his eyes adjusted to the daylight, Toron's face lit up upon hearing a familiar voice. This reaction didn't last, however, as he immediately sensed something wrong.

A group of Slime Knights were engaged in a melee off in the distance, and more were joining the fracas from other areas of the Keep all the time. At the center of it all, the folk hero "god of Bakurados Bay", Quazarec, stood like a living bronze statue. "Bring me Toron!!", the helmet-less space-android bellowed at one of the young Knights he had hoisted into the air. The other soldiers were trying their best not to harm their cosmic ally, so no weapons were drawn. As they struggled to pull Quazarec off of their fellow Knight, Toron hurried over at last. Taking in the situation, Toron froze when he noticed that Quazarec's eyes were glowing with a sickly greenish light that he'd only seen once before during the ferocious battle between the android and Prince Algor. During that desperate conflict, Quazarec had deactivated his Control Orb and allowed the psychic rage of his homeworld to consume him. But in addition to the robot's eyes, Toron now also noticed other changes in the Quazarec's appearance. Most concerning was that his midnight-blue cosmic armor was gored, burned, pitted, and scarred all across its once-glittering surfaces.

IMG_0429

"Ho, Quazarec! What's the meaning of all this!?" Almost immediately, the light in Quazarec's eyes diminished, as he slowly released the Slime Knight from his formidable grip. The soldiers were in awe of the way their elder defused the situation; they'd only heard stories about the arrival of the immensely powerful android, who had nearly bested their Prince in combat. As everyone in the courtyard began to collect themselves, Quazarec suddenly collapsed to his knees, exhausted. Toron looked over the android as the Knights struggled to carry his massive form into the Keep. Gaping wounds across the warrior's body troubled the veteran slime, but not as much as the fact that they didn't seem to be regenerating, as his hand had when Algor lopped it off back in Bakurados Bay.

Toron suddenly stopped in his tracks as his men brought Quazarec's half-conscious form into the Keep's laboratory. "The Orb!!", he gasped. Globar snapped to attention, then hurried over to Toron, producing the sphere that had once adorned the head of Quazarec's mighty staff. Now, however, the Orb was completely black, like obsidian. "H-He dropped this in the courtyard when all the shouting began," Globar explained as the others gently laid Quazarec's prone form on a dusty bench covered in old manuscripts.

The android's eyes opened and upon scanning the room, a look of relief appeared on his face when he found the elder slime. "Sir Toron, it has been some time." Toron smiled and nudged Globar, standing next to him. "Heh...no one's called me 'sir' since I was in the service!" A few of the Knights chuckled at their doting mentor. Quazarec continued, "I require your assistance." "Sounds about right, given the look of ya. Quazarec, where've you been for the past year? And...why aren't your wounds healing? Does it have something to do with the Orb?" Toron replied, holding up the glossy black sphere. "I can access neither my regenerative capabilities, nor my telepathic/telekinetic powers in my current state. I will answer all your questions, my friend. But before I continue, I must make you aware that my body now harbors the essence of a malevolent reality-warping supernatural entity...I believe what your people would refer to as a 'Greater Daemon'."

The shocked silence was finally broken by Globar. "WUT!?"

For the next several hours, Toron had all the Knights garrisoned at Hawkstorm Keep setting up equipment in his laboratory, rushing texts back and forth from the Keep's extensive library, or sending word out to any and all magic-adepts they could trust across the southwestern region of the continent. Quazarec explained to a wide-eyed Toron that the past year had been spent on a grim quest. After the events of Bakurados Bay and the defeat of the Children of the Beetle, the android was deeply troubled at how easily his unearthly abilities were thwarted on this strange new world. After leaving the Bay in the capable hands of the child-army that had liberated it from the cult, Quazarec traveled throughout the land in search of a way to combat sorcery in all its forms. He became consumed with the idea of vanquishing the magical entity that lured him to this universe and trapped him on Jalldoon.

IMG_0426 IMG_0428

Toron was no master of the mystical arts, but as a scholarly semi-pro tinkerer, he knew it was up to him to make damn sure the daemon hiding inside Quazarec's advanced telepathic AI stayed there, locked up good and tight. If something that ancient and sinister got control of the android space traveler's body, there'd be no telling what would happen. The Keep's ancient library was home to an extensive collection of magic and science texts from throughout other universes' timelines. As Toron pored over these other-worldly books, he mused about other weird things he'd seen come through the dimensional rifts. Things like synthetic humans with ridiculous powers. Quazarec suddenly tensed up and began writhing in pain while his eyes began glowing with the same light as before. Toron took a swig of his flask as he watched Quazarec with a sharp eye. His hand tightened around a large wooden pestle. It wouldn't be the first time the wily old slime used such an object to pacify the android. Fortunately, the seizure passed quickly and Quazarec regained full control. He continued his story.

In time, Quazarec had learned to blend in with the humanoid populations of Jalldoon. With his cosmic armor dematerialized, he wore plain robes and traveled from town to town without attracting undue attention. He had altered the glassy, iridescent surface of his body to appear less metallic and more like human flesh. And though they lacked irises, the newly-added whites of his eyes were a nice touch--especially once he'd taught himself to blink.

As on many worlds he had visited in his extensive travels throughout his native reality, Quazarec began his journey on Jalldoon by seeking out the deities worshiped by the populace. Naturally in most cases, these "gods" simply turned out to be little more than mythology. But in others, extra-dimensional entities indeed existed, and in one fashion or another, intersected with local spacetime, often affecting the lives of the inhabitants in some way. Some of these beings were even quite pleasant, in Quazarec's experience. Jalldoon had, of course, quite a colorful pantheon of vastly-powerful cosmic entities whose influence was obvious. A star that orbits a planet? What puzzled the android, however, was that he was unable to make any sort of astral contact with any of them.

Unexpectedly, the android went silent for a moment, then his eyes suddenly burned with the same greenish-white light from before and his body floated into the air. The Knights in the lab dropped the books they were carrying and immediately drew their swords. Toron watched in wonder at the spectacle. And took another swig. After a moment, Quazarec's distant voice wafted into Toron's mind. In his head, the old slime heard the android say, "...can use my telepathy only for a moment while this creature's power flows through me. Toron, it is called..." And the next thing Toron perceived in his mind was simultaneously a visual symbol, a sound, and an emotion of pure dread. There was no rational way to translate the daemon's name into any language Toron was aware of. But then it hit him. The slime grabbed a book from a tall pile and threw it open to a particular page. He knew he'd seen that symbol before! In the tome, he found all the details he needed about the daemon...including how to seal it. As Toron read further, Quazarec returned to normal. "What news, Sir Toron?" "Not good," he replied. "This book will be written by one ridiculously advanced race someday! In order to maintain the seal, an astronomical amount of power is needed. It would burn out a fusion cell the size of a Hogashin freighter in a day." The shape-shifter and the space robot then looked at each other for a moment. Both then turned slowly towards the inert black ball sitting on the workbench.

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Quazarec began his story once more. Upon failing to locate the planet's deities, the telepathic construct began listening to the minds of the local lifeforms on Jalldoon. From the most primal fears of the mortals, he was able to learn of a particular being located deep within Barrwood Forest, who was said to be wise enough to answer any question put to her. Quazarec set out immediately to track down this ancient creature, and upon finding her home within the inexplicably disorienting forest, he explained to her the gravity of his situation. She laughed. "Yes...I wonder. Have the gods truly forsaken all of Jalldoon...?" Quazarec posed his question. "How can I fight and defeat magic-based enemies?" She laughed again. "YOU cannot!" She then went on to say that Quazarec's form was built only to be a conduit for pure psionic energy. Alone, he would be forever susceptible to sorcery. But he needn't be alone. Daemons, as old as the gods themselves, were deathless and could never be destroyed by the cosmic traveler. But with his Control Orb, he could imprison one, bond it to himself, and use its power--sparingly--only when absolutely needed. The ancient woman told the android the name of a daemon that had shed its corporeal form altogether centuries earlier, and now existed as pure malevolent thought, terrorizing the people of Barrwood with floods and earthquakes. She also told him how to defeat it.

"And you believed her???" Toron pleaded, completely incredulous. "Both our minds were powerful enough to detect any subterfuge on either's part. And she had no reason to lie: while listening to her words, I processed her less-guarded memories. You see, she was the very first victim of the daemon, in ages past, when the creature had razed her village and slaughtered her people. Her existence was little more than a psionic echo. A ghost." Toron took another swig. "I dunno...after all this recent 'possession' nonsense with Algor, I'm not sure th--" Globar abruptly appeared in the doorway, interrupting Toron's train of thought. "Word's come back from Syndicate College!"

Toron's contact in Karnok had come through for them. A professor of strategy at the college, the old human battlemage had befriended Toron decades ago. In a letter delivered by magic, he explained that a complex spell could be used to "trade time" between two objects. They couldn't hope to fix the Control Orb with the technology on Jalldoon...but they could pull it backwards through its own timeline. Make it younger. Another object would have to be aged a commensurate amount, however. "What's done is done," Toron thought, as he put all doubt aside and set about preparing the spell.

The fierce battle with the daemon occurred on the astral plane, while Quazarec's body sat in meditation at the old woman's abode. The android's astral projection appeared pure white, devoid of any color except for the glowing sphere at the end of his staff. In realspace, the furious energy unleashed by the fight caused lightning storms and raging winds to sweep through the forest. Upon realizing that Quazarec's power was in fact finite, the daemon laughed and began toying with its synthetic adversary. Quazarec knew his time was running out. A focused psionic assault--represented in this mindscape by a plasma blast from his astral projection's chest emitter--tore into the daemon's ever-changing form. The enraged entity rushed directly at Quazarec and responded with a brutal blow that nearly cracked through his torso armor. In the real world, the actual plasma cannon on the telepathic android's chest exploded as he struggled to retain his focus on the desperate war within their linked minds. The daemon's counterattack was actually what Quazarec was waiting for: the creature was now close enough for him to invert the gravity lens of the black hole powering his Control Orb to pull the mind-creature into his own body. As the being was dragged into Quazarec's white astral form, it writhed and shrieked in a language that pierced multiple dimensions. "YOU WILL NOT ESCAPE!!", Quazarec cried in response through the savage psychic storm, as his staff shattered and the Orb burned itself out.

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Toron rubbed his hands together, eager to try his latest "experiment". The markings he made on the floor encircled both the black Orb and a large pot of dirt. With two Slime Knights awkwardly assisting, Toron recited a few passages communicated to him by his friend from Karnok. The symbols on the floor began to glow and soon flashed so brightly, the slimes had to shield their eyes. When the light dissipated, the markings had vanished altogether. But the Control Orb appeared crystal-clear except for the characteristic sparks of light twinkling within it, each representing an individual sentient mind from Quazarec's homeworld. The source of the android's power. "We did it!", Toron shouted, as he rushed over to embrace...the pot--which now had a single healthy grape vine protruding from the soil. Globar stared blankly at his elder. "Enchanted Gatonian grapes, my boy. I'm gonna make the best damn wine in all of Jalldoon!"

When Quazarec came to after his battle with the daemon, he found himself on the forest floor, with no sign of the ancient woman or her home. He had been nearly overwhelmed during the frenzied fight on the astral plane, and now, that trauma was reflected in the real world. The android's armor was wrecked, and his own body was covered in wounds. The blackened Control Orb lay beside him, next to shards of his staff. The psychic connection to his people--the very source of his might--was gone. All he could sense was the turbulent, boundless force of the daemon coursing through his body, causing subsonic tremors around him. He had achieved his goal...but at what cost? With the ghost satisfied and thus departed from this plane of reality, Quazarec would have to look for answers elsewhere. At this point, he knew there was only one person on Jalldoon he could go to for aid.

Toron sipped nervously from his flask as he watched his assistants strap the massive harness around Quazarec's chest like a gigantic clamshell. By the use of complex inscriptions laid out in the future text, Toron was able to enchant the armor's plates with spells to keep the daemon locked within the synthetic warrior's form. At least that was the idea. Just as probable was that it could all blow up in his face, and an ageless monster possessing the body of a space god could be unleashed on Jalldoon.

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The veteran slime took one last swig as he carefully placed the Control Orb into its prominent housing in the center of the armor. Once the last rivet was driven into place, the alien artifact immediately sizzled with flickering light from within as the connection between Quazarec's people and their android avatar was restored. The wounds on Quazarec's body spontaneously started healing, and his armor began to metamorphose into a new form to accommodate Toron's modifications. Even with the Orb now powering the incantations that would seal away the daemon, Toron still seemed uneasy. "How do you feel? I mean, are you still sure about all of this? Again, with everything Al is going through..." The android replied, "Be at ease, Sir Toron. The Prince is strong-willed, but remember: I am legion." That last sentence was delivered in the simultaneous voices of Quazarec's people, and was punctuated by a flare of the light in his eyes. "In the fragment of the astral plane found within the Control Orb, the collective telepathic minds of my homeworld will now watch over the daemon trapped there for eternity, listening to its rage and only letting its destructive power manifest when I will it."

"Well, a daemon prison strapped to your chest is certainly a new one...but let's just hope this new armor will do ya right on Jalldoon, buddy. But tell me: have you put any thought into a replacement for your staff?", Toron asked. Quazarec's eyes flashed with daemonic light for a split-second. He hadn't put much thought towards the lost weapon that had served him so well for hundreds of years. His silence was all the answer Toron needed. "Wait right here!" Toron said before rushing off to another part of his laboratory. The old slime returned with a large, futuristic axe. Given the armored cable and angular design, the handle was clearly patterned after tech the old slime had gleaned from studying the android's staff after the climactic battle in Bakurados Bay. However, instead of Quazarec's Control Orb, it housed a curious translucent crystalline blade. "When we took up residence in Hawkstorm Keep a while back, I ran across some of these crystals in the reliquary upstairs. They're extremely rare, and to my knowledge grow only on Jalldoon." Toron waved about the heavy weapon. "Pretty dangerous in anyone's hands...but these crystals...see, they're known to channel, focus, and amplify telekinetic force. So I decided to build this thing a few months ago, y'know, just in case our paths crossed again."

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Quazarec spent some time examining his new weapon. As he directed his telekinetic strength along the axe, as though it were an extension of his own body, his eyes and the sparkling blade began to glow in concert with ethereal light. Runic symbols similar in appearance to the written name of the daemon he now harbored danced in tight geometric patterns along on the crystalline surfaces. The android turned toward the old slime and allowed a rare smile to appear in the corner of his mouth. Toron glanced up from the repair job he was just finishing up on the laboratory door that Globar had broken earlier that morning. "Okay, that's creepy. I'm chalking that one up to the daemon's influence."

Pleased with his work and the door's new hardware, Toron was just as relieved to know the fate of Jalldoon didn't rest upon this latest fix of his. As he put his tools away, the old slime walked over to Quazarec. "Where will you go now?" The android mounted his new weapon to the lug on the back of his harness and measured his words thoughtfully. "Vanity set me on a path away from honorable beings such as yourself, Sir Toron. My single-minded quest for power almost destroyed me." He paused before continuing, "Too many lives on Jalldoon hang in the balance to risk over pride. We face our common enemy together." Toron smiled and clapped the synthetic human on the shoulder. Quazarec looked around the laboratory. "Plus, you need someone to spruce up this place."

Just then, without warning, the door burst open. Prince Algor--in what appeared to be a spacesuit--stood in the doorway. The mangled new door latch skittered across the floor.

001


[So what did you guys think? Hope you had as much fun with the story as I had writing it. This time around, the writing duty was all mine, as Dr. Rampageo is simultaneously working on a separate parallel story that will be dropping very soon (Algor...in a spacesuit!?). The goal here was to reintroduce Quazarec to the TEWOJ landscape, and of course, to provide a light and enjoyable story to explain the cosmic android's new duds. ;)

And speaking of his fresh new gear, the four Daemon Armor Quazarec figures you see in the photos above were meant to debut at this year's Zolocon in Bucks County, PA...but due to last-minute logistical issues, I was unable to make it to the show. The struggle is real though--had my first kid this winter, moved to Philly last month, and my girl just started a new gig in Jersey! ;) Anyway, this new edition of Quazarec features many advances I've been working on in the last year or so. First and foremost is the Brownnoize clamshell armor, designed to fit the human/barbarian Zoloworld torso at the core of these figures. This was an exceptionally fun CAD-modeling challenge for me: how to design a 3D-printed removable armor accessory for an existing action figure. I think you'll dig the surprisingly-simple and rugged results once you see them in-hand.

clamshell armor instructions

Heh...^^this set of instructions^^ will accompany all upcoming figures using some variation of the armor, and just like the glowie animated gifs bookending the story above, it was an absolute blast learning how to make!

And speaking of glowie, Quazarec's new look also incorporates a wild blend of glow-in-the-dark features: GID-painted eyes, a glow marble (originally from Cosmic Armor Quazarec's staff) mounted in his armor, and a new weapon that has a GID vinyl insert sandwiched between two pieces of translucent 3D-printed plastic. Wow! And rounding out the latest advances are the use of soft goods (the tabard/loincloth) and matte spray to make the plastic's normally glossy surfaces look much more like traditional action figure material.

Aiight, bet. Where can I cop a Daemon Armor Quazarec?? Well, since our attendance at Zolocon was cancelled, we had intended to sell these guys through the Doomkick store. They didn't make it that far though--each one was snatched up by members of the Jalldoon League of Explorers. Hey, membership has its privileges. ;) But don't trip: we're definitely planning a larger run in the near future. Y'know. As soon as my daughter starts letting me sleep at night. :P

There's definitely more exciting 5-1/2" fight figure action brewing at Brownnoize HQ in the coming months, so stay tuned. Meanwhile, I haven't forgotten my vintage Japanese toy roots! Chakradhar Robo still hasn't seen a proper release. I am still weighing a bunch of different packaging options right now, and believe me when I say, the wait will be worth it. I've never done as deep a dive as this into packaging development. In the past, I've always sorta viewed custom toy packaging as an annoyance--a low-priority thing diverting resources from producing the actual toy. But as y'all probably realize, Chakradhar's VERY special to me and I want the presentation to have as much of an impact as the figure itself.

And in addition to Chakradhar, more of my "Shogun Voyager" tributes to the super robots of the 70's are in the works. Stellar Armor Genzon's core design is getting a significant overhaul, and will likely see a deluxe release similar to Chakradhar Robo at some point down the road. And as y'all have probably noticed, my minifig plans have had plenty of fits and starts over the years. Unfortunately, they continue to do so. :/ I have several ideas in mind, but 1) I'm in love with each of these concepts to the point where committing to one feels impossible...and 2) there are only so many hours in the day! With all my resources devoted to 5-1/2" figures and the higher-end robot stuff, I'm honestly not sure I'll ever be able to tackle the cheap toy subgenre and leave my mark the way I envision. There's always collaborations though...

Well, that's it for now, people. Thank you ALL for all the kind words sent privately regarding the new addition to my family...and of course for all the support for my toy-making endeavors. Y'all keep me going. Stick with me and let's see where all this takes us! ;)]